Mibu no ookami
Demoted Member® Pro™
What hasn't really been reported in all of this news about layoffs is that the return of crunch culture is going to return and I doubt when it does it will get anywhere close to the reporting it has recently.
Those who complain about crunch are going to be let go.
These layoffs are honestly just the start of a recalibration of salaries in the industry and a reanalysis of redundant positions. For example, you see a lot of community managers losing their jobs. Companies have to ask whether or not games need community managers and how much that augments game sales. In reality, it's probably a job you could have an intern do.
Games need to come out more polished and less bloated. I don't care about games being 20+ hours. Most of the best games I've ever played are 16 hours or shorter. This is especially true of single player games. These shorter games I've played multiple times over because there is no bloat to them. The most bloated part of Metal Gear Solid was the wolf mission and the key card, both were agonizing back then, but compared to the bloat in games today? I'll take it.
You can beat Super Metroid in 8 hours. Metal Gear Solid in 11.5.
Open world games have been one of the worst advancements in gaming, because not everyone puts the time into building them like Rockstar. Until AI can help fill out these worlds, the industry needs to take a step back from open world.
The original FF7 could be beat in 36 hours, and Square felt the need to extrapolate that in a remake which will cover at least 3 games and probably 120+ hours.
We need to return to tight story telling, tight gameplay mechanics, polished games that are ready for prime time on day 1.
Those who complain about crunch are going to be let go.
These layoffs are honestly just the start of a recalibration of salaries in the industry and a reanalysis of redundant positions. For example, you see a lot of community managers losing their jobs. Companies have to ask whether or not games need community managers and how much that augments game sales. In reality, it's probably a job you could have an intern do.
Games need to come out more polished and less bloated. I don't care about games being 20+ hours. Most of the best games I've ever played are 16 hours or shorter. This is especially true of single player games. These shorter games I've played multiple times over because there is no bloat to them. The most bloated part of Metal Gear Solid was the wolf mission and the key card, both were agonizing back then, but compared to the bloat in games today? I'll take it.
You can beat Super Metroid in 8 hours. Metal Gear Solid in 11.5.
Open world games have been one of the worst advancements in gaming, because not everyone puts the time into building them like Rockstar. Until AI can help fill out these worlds, the industry needs to take a step back from open world.
The original FF7 could be beat in 36 hours, and Square felt the need to extrapolate that in a remake which will cover at least 3 games and probably 120+ hours.
We need to return to tight story telling, tight gameplay mechanics, polished games that are ready for prime time on day 1.