I haven't played original RE3 on PS1, but RE3 Remake is definitely feels more like a survival horror game and close to RE2 remake, it's just there's more actions scenes in it and it's more fast paced cuz you don't have all time in the world to explore Racoon City and Police Station (or anything else) for hours and hours without moving forward. I mean, there's a fuckin' nuke flying towards the city to destroy it and you need to get the fuck out while you still can and fast. I've finished this game 2 times already and never EVER even once thought that "damn, it's action game again just like RE4-6 and I don't like it".
Well, what makes up a survival horror game from a gameplay perspective?
Puzzles? Limited ammo and resources? Routing a path from one side of the map to the other? I'd say RE3R is lacking in all of these. RE4 at least has more puzzles and exploration to break up the pacing, giving you more time to soak in some environments.
All regular enemies in this game is nothing more but cannon fodder (like in RE5-6) which is a lot more annoying than scary. Main villains are also laughable, boring and a bunch of clowns. Story is not better, not connected in any signifiant way to RE2 and RE3 narratively, in terms of continuations of storylines and personal character stories from these games aswell.
RE4's enemy variety is huge, and even the "canon fodder" hits hard and requires about as many bullets to take down as a zombie. Plus, you're worrying about Dr. Salvador as you take out ganado, so this makes regualr enemies and even bigger thread if they impede your way as you try to escape the chainsaw guy.
I love the villains in RE4! Sure, they are hammy, but so is Wesker, Nikolai, Jack Baker, and definitely the reimagined Brian Irons in the RE3R.
As for the story, I think it has a major advantage in not being connected with Umbrella. RE0 and CV try to connect things with the other games while shoehorning Wesker in for some reason, and those stories are ultimately, imo, the most annoying stories in the series. At least RE4 is having fun with its stupidity.
RE4 revolutionised TPS games and influenced a shit ton of devs and their games all over the world, but saying that it's an evoution of horror ganre is one of the stupidest things I've heard in years. What it did is killed traditional big budget survival horror games (and RE series for that matter) for almost 14 years to come. RE2 in 2019 brought this series back to it's roots, RE3 this year followed up on that and I sure hope that RE4 Remake will do the same cuz the last thing I wan't now is to play this game for the most part unchanged and just with better GFX, cuz it won't make it better as a survival game and as RE game.
RE4 saved the series. Whether you like to hear the facts or not, Capcom was going to shelve the RE series forever after the commercial failure of REmake and RE0 on the GameCube. In addition to that, the RE team was bored working on RE games, and they would constantly request being taken off of RE projects to work on other Capcom games. Shinji Mikami knew this, and that's what inspired the direction of RE4, which is the reason the series is still going strong today.
What is interesting to note is that you can very much still see the influence of RE4 in these remakes with the over the shoulder perspective.
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Arachnid
Good points! "Action-horror" is the better term to describe RE4, but, at the time, that's the shot in the leg that survival-horror needed since it was a dying genre. Today, horror is strong and well, and I think it got back to the point because of both low-budget indie games, but also incorporate elements of RE4 (which we even see in RE2, RE2R and RE3R).
Now would be a great time to go back to oldschool, fixed-camera/tank controlled survival-horror. Unfortunately, I don't think modern Capcom will ever commit to that until we see indie or AAA games show that that style can be lucrative today. I'm hoping
Alisa: The Awakening will be that game because, based on the beta, I can tell you that no modern RE remake or first-person RE plays quite like the good ol' fixed camera games.