Like I enjoyed GOW Ragnarok but the idea of having to replay all the boring story moments and Atreus chapters makes me not want to replay it.
This 100%.
I don't think I'm ever going to replay Ragnarok for this very reason, all the more infuriating considering how much I loved replaying GoW 2018 before the sequel.
I mean if THIS was my reaction to it during a first playthrough:
I just had to stop playing because I wanted to, that hasn't happened to me in at least a couple of years.
Whoever came up with the whole Iron Wood section (which is more of an full lenght completely different and boring lame ass game) should be fired on the spot and never work in gaming again. This shit literally killed GoW Ragnarok for me.
Early on I thought it wasn't as bad as some said it was, but then it overstayed its welcome, and then actually went on, and on, and on, and on, and on, and on, and on, and on, and on, and on, and on, and on, and on, and on, and on until I just said enough and turned the console off in anger and disbelief.
Elden Ring must win GOTY at this point for the sake of gaming.
I don't even want to imagine what a replay might do to me.
Whereas I can play a relatively "cinematic" game like Half-Life 2 or Metro: Exodus and enjoy it every year simply because the nature of it being so physics based or systems based can lead to interesting things that I maybe hadn't considered before and enjoy it in new ways.
I can totally relate.
But sometimes we also enjoy a game so damn much we make our own objectives for it, for me such "cinematic" game is the first The Last of Us as I've spent ten years trying to make a perfect Grounded run for it. I'm currently in my fourth playthough in a row of the Remake and it's truly going to be the definitive one.
Granted with "perfect" I mean a super duper OCD Grounded + run for an impeccable Chapter Select, meaning the absolute most perfect inventory, ammo, resources and collectibles at every single point of the campaign and this necessarily traslates into:
- Taking no damage (or at least being max health when leaving an area along with max health items)
- Collecting every single resource/ammo found in every inch of every map
- Killing every single enemy and doing so by using no resources/ammo if not those provided within the same area but only once reached max capacity (with just a couple of impossible to do otherwise exceptions but I've basically discovered ways to cleanly pass even most of those)
- Always leaving an area with a brick in the inventory
- Always carrying a fully intact melee weapon (and this is the biggest challenge as it means no melee at all most of the time and having to rely on bricks or bottles to perform the grab and kill)
- Collecting every single collectible found in every inch of every map
What's really amusing is that the game actually allows for all this 99% of the time so some dev must really be just as OCD as I am.
But a definitive Chapter Select means already starting the game with fully upgraded weapons and Joel.. so I did the first Grounded to unlock full equipment in the NG+, then a Grounded + run to fully upgrade every weapon bar a single rifle upgrade, move necessary to prevent scraps for despawning before collecting a specific number of them (this wasn't planned originally but having forever a red colored zero while examining weapons at the workbench was a no-go) while perfecting strategies even more and also collecting just the 100 supplements needed for the only Joel upgrade missing in Grounded, then a third run in Custom Difficulty to fully upgrade Joel while collecting every single one of the 550 supplement present in the game (and this alone took alot of research as supplements differ in quantity compared to the OG) and exactly #2053 scraps so that by fully upgrading the rifle by the end of the run I'll forever have 2013 scraps in the inventory, and now the truly final and definitive Grounded + run already starting with fully upraded weapons and fully upgraded Joel.
Run that I'm enjoying the shit out because of how effective and bulletproof the strategies are now and how better it feels to explore with no scraps in sight. This all obviously make the game hyper challenging but also extremely engaging and satisfying to the point I would never get tired of it even when such runs can take 40+ hours each.
And i'm perfectly aware this may sound absolutely batshit crazy, but I mean, Anthony Caliber on YT speedruns TLOU all day everyday for almost ten years, so..
Really shows the importance of impeccable visual feedback and controls, because it the game instead of feeling like it does controlled as say an Evil Within 2, I probably wouldn't have finished even a single playthough since 2013.
Other games, like OG Resident Evil 4 or recently Dead Space: Remake, I just find super replayable on their own.