Thought the same.My hype for this went from an 8 to 11 real quick. This looks infinitely better than, say, Final Fantasy XVI
I think that's because they were supposed to be underwater? Or something?Need to do a little work on the ponytail physics. Otherwise, looking good.
The premise seems interesting, the plot seems good. But anyone telling me this couldn't be produced on PS4 hardware has a STEEP uphill climb...Watching this game closely. The premise seems interesting.
I think that's because they were supposed to be underwater? Or something?
We finally got legend of dragoon 2. Based.Here's a quick gif with the boss encounter from the new trailer:
And Shadow HeartsWe finally got legend of dragoon 2. Based.
I will say out of combat people run/jog like they have a stick up their ass. Need to fix that…
I hope they tone down the flashy menus.
It will get tiring fast.
Per the developers, you can do a no-hit run of the entire game, including the final boss, if you're good enough at the dodging and parrying mechanics.
Interesting.
Need to do a little work on the ponytail physics. Otherwise, looking good.
Oh, a man of culture.And Shadow Hearts
Wow the premise is so cool. The painter paints death every year taking loved ones away, the general populace fights to kill this figure so she can't paint death again.
Both sides seems they need to win and lose at the same time, good story for a Persona style gameplay.
Yes I love it. But I already have some questions.Wow the premise is so cool. The painter paints death every year taking loved ones away, the general populace fights to kill this figure so she can't paint death again.
Both sides seems they need to win and lose at the same time, good story for a Persona style gameplay.
Covenant still the goat.And Shadow Hearts
I just checked the website. The paintress will paint the number 33, so the expedition is sent the day before she wakes up. It still not clear how the paintress determined the age lolYes I love it. But I already have some questions.
The painter paints 33 and then all those which are 33 fade away. But what happen if you turn 33 during the year. You fades away or not ?
Because in the first trailer, Gustave is shown to lose his loved one which is 33. But he looks older than her so it seems you can escape the process (by turning the age after she paints the number)
Interesting to see mention an Expedition 68, meaning it's at least 35 years it's going on and no expeditions succeeded (Damn this really sounds like "La horde du contre vent", I mentioned earlier)
Ho nice catch. I should check the website too then.I just checked the website. The paintress will paint the number 33, so the expedition is sent the day before she wakes up. It still not clear how the paintress determined the age lol
This is Gustave profile:
So the current number is still 34. His wife is probably older than him.
It looks like that big studios don't want to take risk and stay on known waters while small dev have to be innovative or make their games special and different from the big AAA games if they want a chance to exist.Looks great...its pretty crazy how all the best looking and most interesting looking games are now almost exclusively from relatively unknown or smaller studios, or from Asia. Whilst the established big boys with 200mil budgets just keep end up underwhelming (both in gameplay and aesthetics). Im still sure naughty dogs next big game will be crazy tho
Seemingly....tho at the same time, I don't know how spending 200mil to make a game is 'playing it safe'...particularly when we keep seeing them failing vs big hits from the <50mil club. Like at this point surely spending obscene sums on uninspired 'safe' games is the riskier proposition. I also don't know how on aggregate they seem to be being out performed in both graphical quality and artistic direction too, despite the gulf in costs.It looks like that big studios don't want to take risk and stay on known waters while small dev have to be innovative or make their games special and different from the big AAA games if they want a chance to exist.
Meh, it never got old in Persona 5I hope they tone down the flashy menus.
It will get tiring fast.
Seemingly....tho at the same time, I don't know how spending 200mil to make a game is 'playing it safe'...particularly when we keep seeing them failing vs big hits from the <50mil club. Like at this point surely spending obscene sums on uninspired 'safe' games is the riskier proposition. I also don't know how on aggregate they seem to be being out performed in both graphical quality and artistic direction too, despite the gulf in costs.
I think in IGN's video the guy mentioned there was at least some exploration with optional bosses that could be missed. There's supposed to be some character customization as well so maybe they can tie that into exploration too. But it remains to be seen how much of an emphasis that will be and it does look linear for the most part. I think exploration will take a backseat. I don't mind that if the gamplay and story are good, but different strokes and all that.The combat system looks fantastic! Visually it looks impressive too, I love the visual design.
But from a level design perspective, I hope it isn't basically just pretty corridor broken up by the occasional larger (but linear) area. Because that's kinda the vibe I'm getting from that new footage. Character movement seems pretty floaty too, some awkward running here and there.
Has plenty of work left to be done I think, but overall very much looking forward to see the final product.
From the look of it, I think it will be a linear (I think they mentioned "Linear exploration with some semi open areas at times for exploration) and small exploration game. Not a downside for me, quite the opposite.The combat system looks fantastic! Visually it looks impressive too, I love the visual design.
But from a level design perspective, I hope it isn't basically just pretty corridor broken up by the occasional larger (but linear) area. Because that's kinda the vibe I'm getting from that new footage. Character movement seems pretty floaty too, some awkward running here and there.
Has plenty of work left to be done I think, but overall very much looking forward to see the final product.
Isn't the voice of Maelle, Jennifer English (voice of Shadowheart in BG3) ? After a check it doesn't look like. Damn I was pretty sure it was her.Dammit. The female voice actors are actually French.
Hearing French chicks speaking English is my Kryptonite :|
Merci, will check it out.The whole "expedition" send every year reminded me of a french book I love (I actually made a thread about it last year I think) :
" La horde du contre Vent" from Alain Damasio. In a world where Winds are extremely dangerous, numbered expeditions (named "Horde") are sent regularly to go against the Wind and find out what is at its source.
And just saw that the dev took the inspiration from this book for the expedition part.
I love it but I know it's quite a divisive book. It's not perfect from beginning to end but a really good reading.Merci, will check it out.
Yup. at first I also thought like that. But in the gameplay video, the party found Expedition 68, but the statue looks young. It'd be pretty weird to send grandparents to the expedition lolHo nice catch. I should check the website too then.
EDIT : from the website, I understand that the expedition is sent the day of the painting. When she paints 33, the expedition 33 starts. And they have 1 year, to defeat the Paintress.
It made me though that all members of an expedition are in their last year of life but Maelle's description stated that she's 16.
Nonetheless, very interesting setting. I hope the lore and story will remains interesting and consistent.
I didn't see this being posted in the thread, so here's the team working on the game.
I expect one big reason is companies being public, once they a slave to their investors the priorities change a lot and you end up with a lot of self destructive decisions. Its also one reason we see so much ideological insertion into western games (im left/center left, but even I see it as terrible, not because diversity itself is terrible, but because it is very very clearly forced tick boxing, and it results in shit games, shit characters and shit narratives), as meeting ESG scores is vital for maintaining their public position, and being listed in certain places etc, so they kinda 'have to' do a lot of this stuff. Most of the BIG western studios or publishers are publicly traded, where as many of the Indies, newer studios etc are not, likewise for many asian studios (they may also have slightly different setups in regards ESG).I agree with you. It looks puzzling some times. I guess there is also some other factor that escape our comprehension. Sometimes they just need to release a game no matter the state of it.
I remember a friend of mine, working at Ubisoft at the time, told me that because it was the end of the fiscal year, they HAD to release some games that were sure to fail or were bad. I don't remember the details but in short money reason. It was somehow "better" for the company to release shitty game rather than keeping them under development.
I guess there is some weird reasons like that are in play also.
I guess they know what there doing. Anyway me as long as I see some fresh title like Clair Obscur, I am happy. If it can gives idea to the big devs, it's even better. For the moment, my money goes to smaller dev. I happily buy their game at full price while I buy second hand copy of some big AAA games that I judge less worthy