Draugoth
Gold Member
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"Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number and everyone of that age turns to smoke and fades away.
Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” Tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
-We are Expedition 33."
And a demo.Give us a release date.
Give us a release date.
I thought the original trailer looked fantastic, graphics looked amazing...but after closer inspection there's something ruff and the the graphics.
Looks great at distant, but up close I'm not so sure.
I've using the screenshots from PSN as reference btw.
I thought the original trailer looked fantastic, graphics looked amazing...but after closer inspection there's something ruff and the the graphics.
Looks great at distant, but up close I'm not so sure.
I've using the screenshots from PSN as reference btw.
The modern day turn based final fantasy that a lot of us have been waiting decades for. Hope it turns out good.
This is what I'm also curious about. I feel like this is a kind of battle system where if parrying is too easy/risk-free it may undermine the combat. Hopefully they'll show some mid and end-game enemies where parrying is a big challenge with big risks if not timed right. I like just about everything else I'm seeing though so I'm definitely keeping an eye on this one.I read and watch some preview. I was curious about the combat and especially the whole Dodge or Parry mechanic.
Dev said they took inspiration from Sekiro and its deflect mechanic.
You can parry or dodge any attack and so "do a no hit run" of the game.
If you parry a whole combo, you get a counter attack. Dodging is easier (bigger window) than Parrying.
But so far I don't really see any downsides (which is one of my complaint about Sekiro on my first run actually) about it so I am bit perplex.
If you succeed you get action point (use for attacking) but it looks like it cost you nothing to try dodge or parry.
Maybe you take more damage if you fail it rather than just doing nothing. I'd like to know more about that system.
Yes I agree.This is what I'm also curious about. I feel like this is a kind of battle system where if parrying is too easy/risk-free it may undermine the combat. Hopefully they'll show some mid and end-game enemies where parrying is a big challenge with big risks if not timed right. I like just about everything else I'm seeing though so I'm definitely keeping an eye on this one.