cormack12
Gold Member
Source: https://metro.co.uk/2024/12/02/playstation-lost-edge-30-years-later-22100577/amp/
(More at link.....)
PlayStation’s 30th anniversary is a huge milestone for a game-changing brand, but reflecting on its history only accentuates what’s missing today.
Nostalgia is an exhausted tenet of modern culture, but any cynicism around Astro Bot can be easily diffused because PlayStation has otherwise been so ineffective at celebrating its own history.
PlayStation 3 stalwarts may recall defending PlayStation All-Stars Battle Royale, Sony’s tepid answer to Super Smash Bros. which pitted Sly Cooper against that bloke from Dead Space. Sony tried to emulate Nintendo’s success at toasting the past again in 2018 with the PlayStation Classic console, but again the attempt was lacklustre.
After these ill-fated efforts, Astro Bot seems even better by comparison. A big, colourful splash of silliness at a time when many PlayStation exclusives border on pretentious. There’s a double-edged sword to Astro Bot’s reminiscences though, where nods to the likes of Parappa The Rapper and LocoRoco become a sad reminder of the fact that Sony just doesn’t make games like that anymore.
As someone who was below the age of 10 when the PlayStation hit its peak, the console was mainly a vessel for child-friendly platformers like Spyro The Dragon, Crash Bandicoot, and the regularly-rented Bugs Bunny: Lost In Time.
While all of these left an impression, my most formative memories of the console are all the games I watched the older kids play – spectating my brother’s journey through Metal Gear Solid, glimpsing at Silent Hill’s foggy horrors from behind the sofa, or watching my dad’s friend (cool because he had a lip-piercing) hold back the swear words as he missed another precisely calculated jump in Tomb Raider.
Looking back, the PlayStation was fascinating because of the sheer breadth of its library. The revolutionary compact disc format made games far cheaper to publish than on a cartridge, with less red tape in general and few rules over content. This led to such classics as Ridge Racer, Syphon Filter, Resident Evil, Driver, WipEout, Destruction Derby, Twisted Metal, Oddworld, Croc, Gran Turismo, MediEvil, and many others – most of which were exclusive to PlayStation.
To Sony’s credit, many studios under its ownership have created new franchises for each new console cycle. Naughty Dog has evolved from Crash Bandicoot to Uncharted, Media Molecule from LittleBigPlanet to Dreams, but the output across the majority of them has become more homogenised in recent years.
The original PlayStation changed the gaming landscape forever, whether through marketing or its democratisation of 3D graphics, but in the years since its lightning bolt debut, Sony has drifted into a pedestrian shadow of its former self.
Wider industry trends might be partly to blame, as well as the ever increasing cost of making games, but when PlayStation’s legacy is highlighted so clearly in Astro Bot, it’s hard not to feel like something has been lost along the way.
(More at link.....)
PlayStation’s 30th anniversary is a huge milestone for a game-changing brand, but reflecting on its history only accentuates what’s missing today.
Nostalgia is an exhausted tenet of modern culture, but any cynicism around Astro Bot can be easily diffused because PlayStation has otherwise been so ineffective at celebrating its own history.
PlayStation 3 stalwarts may recall defending PlayStation All-Stars Battle Royale, Sony’s tepid answer to Super Smash Bros. which pitted Sly Cooper against that bloke from Dead Space. Sony tried to emulate Nintendo’s success at toasting the past again in 2018 with the PlayStation Classic console, but again the attempt was lacklustre.
After these ill-fated efforts, Astro Bot seems even better by comparison. A big, colourful splash of silliness at a time when many PlayStation exclusives border on pretentious. There’s a double-edged sword to Astro Bot’s reminiscences though, where nods to the likes of Parappa The Rapper and LocoRoco become a sad reminder of the fact that Sony just doesn’t make games like that anymore.
As someone who was below the age of 10 when the PlayStation hit its peak, the console was mainly a vessel for child-friendly platformers like Spyro The Dragon, Crash Bandicoot, and the regularly-rented Bugs Bunny: Lost In Time.
While all of these left an impression, my most formative memories of the console are all the games I watched the older kids play – spectating my brother’s journey through Metal Gear Solid, glimpsing at Silent Hill’s foggy horrors from behind the sofa, or watching my dad’s friend (cool because he had a lip-piercing) hold back the swear words as he missed another precisely calculated jump in Tomb Raider.
Looking back, the PlayStation was fascinating because of the sheer breadth of its library. The revolutionary compact disc format made games far cheaper to publish than on a cartridge, with less red tape in general and few rules over content. This led to such classics as Ridge Racer, Syphon Filter, Resident Evil, Driver, WipEout, Destruction Derby, Twisted Metal, Oddworld, Croc, Gran Turismo, MediEvil, and many others – most of which were exclusive to PlayStation.
To Sony’s credit, many studios under its ownership have created new franchises for each new console cycle. Naughty Dog has evolved from Crash Bandicoot to Uncharted, Media Molecule from LittleBigPlanet to Dreams, but the output across the majority of them has become more homogenised in recent years.
The original PlayStation changed the gaming landscape forever, whether through marketing or its democratisation of 3D graphics, but in the years since its lightning bolt debut, Sony has drifted into a pedestrian shadow of its former self.
Wider industry trends might be partly to blame, as well as the ever increasing cost of making games, but when PlayStation’s legacy is highlighted so clearly in Astro Bot, it’s hard not to feel like something has been lost along the way.